Money: the universal alchemist that allows you to transform any resource into any other.

Game design document link to drive: https://docs.google.com/document/d/1fJmBtoNN8tNfL6mSmBvz21nCjdE4M8rr284jVTIrGWw/...

Made for the pirate software jam, with help from #GamedevUC using the godot game engine. The GDD is in spanish because it was made for the GamedevUC GDD competition. The game is language agnostic.

Theme: MONEY AS THE ALCHEMIC MACHINE. It is both HP, power and score, and makes the player able to transform it at will.

The game is kinda done. I would like to keep working on it, but godot already is getting kind of unstable when I work on it and I have a big test on wednsday. 

Controls:

Arrow keys to move, QWER to cast spells (yes, like league, E and R are not implemented on 1.0).

This game is sponsored by:

- The shadow government.

- Bees make honey (OhMyGaWd).

StatusIn development
PlatformsWindows, HTML5
Rating
Rated 3.5 out of 5 stars
(2 total ratings)
AuthorElLimitador
GenreShooter
Made withGodot
TagsAction RPG, Bullet Hell, Meme, money, permadeath, Pixel Art, Procedural Generation, Roguelike, Shadows, Wizards

Download

Download
SWMD GDD.pdf 2 MB
Download
SWMD0.1.zip 23 MB
Download
SWMD0.2.zip 23 MB
Download
SWMD0.2WebVersion.zip 9.5 MB
Download
SWMD0.3.zip 23 MB
Download
SWMD0.3Web.zip 9.5 MB
Download
SWMD0.4.zip 23 MB
Download
SWMD0.4Web.zip 9.5 MB
Download
SWMD0.5.zip 23 MB
Download
SWMD0.5Web.zip 10 MB
Download
SWMD1.0.zip 29 MB

Install instructions

Extract the zip. The game is called "Procedural Test".

Comments

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haha git gud indeed

(+1)

the game play was really fun and simple to understand. a fine addition to the jam! maybe the projectiles were a little to fast but the spells were useful and fun to use. great work!

(+1)

Yea i dont know why that happens, I probably fucked something up with the money spawning at some point and didnt realize because rnjesus

(+1)

WE LOVE CASTING SPELLS
I didn't realize you could do magic until my second playthrough so I was just running around dodging projectiles LOL

I think this could be a really fun game with SFX, music, and more stuff added later on :D

Here is where you post your current highscore

(+1)

Enemy projectiles are really fast. It doesn't seem possible to dodge them especially with the narrow hallways that you can't shoot down.

Also Can't hit enemies. (Chekov's Fireball isn't hitting.) Getting hit feels bad in the not fun way.

The enemies currently feel like they are Tough, High Damage, and Fast.

Currently the fireballs dont do damage to enemies, but next version the idea is that they do.

Keep it up! yall got this! i would love for the enemies to actually take damage and for the enemy projectiles to be like 25% slower.

The idea is that the enemies currently shown are endgame enemies, however they are being used as placeholders to test out the spells im currently implementing.

Error: Couldn't load project data at path ".". Is the .pck file missing?

If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (witho.

(1 edit)

It is fixed in the latest version