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ITS FUCKING PEAK????????????? MY BELOVED????????????????

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haha git gud indeed

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the game play was really fun and simple to understand. a fine addition to the jam! maybe the projectiles were a little to fast but the spells were useful and fun to use. great work!

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Yea i dont know why that happens, I probably fucked something up with the money spawning at some point and didnt realize because rnjesus

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WE LOVE CASTING SPELLS
I didn't realize you could do magic until my second playthrough so I was just running around dodging projectiles LOL

I think this could be a really fun game with SFX, music, and more stuff added later on :D

Here is where you post your current highscore

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Enemy projectiles are really fast. It doesn't seem possible to dodge them especially with the narrow hallways that you can't shoot down.

Also Can't hit enemies. (Chekov's Fireball isn't hitting.) Getting hit feels bad in the not fun way.

The enemies currently feel like they are Tough, High Damage, and Fast.

Currently the fireballs dont do damage to enemies, but next version the idea is that they do.

Keep it up! yall got this! i would love for the enemies to actually take damage and for the enemy projectiles to be like 25% slower.

The idea is that the enemies currently shown are endgame enemies, however they are being used as placeholders to test out the spells im currently implementing.

Error: Couldn't load project data at path ".". Is the .pck file missing?

If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (witho.

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It is fixed in the latest version